![]() Interesting characters and encounters can be discovered during your adventure. ![]() The enemies and Pain cards (which can have a variety of negative effects, including damage) are also drawn randomly, and there can be a bit of swingy-ness if you draw a slew of tougher monsters, but for the most part the law of averages is in effect and you can do well in combat if you attempt to prepare. There are also multiple bosses per level, dealt randomly of course, although you do get to see which boss you will be facing, and what effects they will bring in to play once you finally find them. There are a more cards per level than you'll use each time, and the board layout is dealt out randomly each level, so the sense of adventure, and replayability, remain high from game to game and level to level. The sense of progression in Hand of Fate Ordeals is spot on. Powering up and collecting new gear feels really good. If the total number of player deaths ever equals the number of players the game ends immediately. Alternatively, the game can end prematurely if the players aren't careful. The process repeats after the Queen has been defeated until the players finally locate and slay the King in which case the game ends and the player with the most points wins. After the Jack is defeated, the board resets and players have to adventure out from the town again to find the Queen. The encounters that players face become more difficult with each new level, and the bosses themselves usually have some kind of global effect on their level when they are revealed. The levels themselves are a randomly generated distribution of cards that players can visit, and thus reveal, in order to fight battles, power up, and locate and dispatch that level's boss. Just be sure to watch the cards and choose your battles wisely, and you’ll have a tale that will live on through the ages.A game of Hand of Fate: Ordeals pits players in a race to find and defeat the Jack, Queen and King in order, which function as the boss of the game's three levels. ![]() The Switch is encouraging me to go back and pick up a lot of these titles, and this is one worth grabbing a hold of. The original Hand of Fate was a game I had heard a lot about, but never got around to. It’s a good game to have background music or a podcast for. Most of the sound is banter from the Dealer, but the music is not really noticeable and the sound effects are standard grunts and shouts. I had some difficulty differentiating my character from certain enemies early on, but it’s easy to switch that around. Hand of Fate looks strong, even if most of the graphics are static images with the odd card flip. In further research, this is an issue endemic to the game as it also happens on other console versions. I found myself actively avoiding battle sequences when I was picking my own cards, but the story always ends on a battle so you will have to deal with it. Because of these freezes, it can take 20 - 30 seconds to move in and out from a combat sequence. The battles run at a consistent frame rate in docked mode, but the transitions to and from the battles came to a complete stop every single time. The battles use the weapon cards, and the controls are simple to learn with most beyond attacking or evading set up by button prompts on the enemies. The card draws are one of three or four, while the die are usually designed to hit a specific roll on three six-sided die. One of three chance-relevant things can happen when a card is flipped: A dice roll, a card draw, or a battle. The cards are face down until you choose them to flip, and there are forks in the layout that can take a while to navigate. As the stories play out, you earn cards for weapons and story elements, which get added to a loadout and shuffled into the cards The Dealer includes. Most of the game is spent with The Dealer, who weaves stories based on the traditional tarot arcana (The Fool, The Magician, Death), while doing a fine impression of British comedian Stephen Fry. Hand of Fate 2 picks up immediately following the events of the 2015 original, which released on PlayStation 4, Xbox One, and PC.
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